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Intelligent Design - Message from the designers By Rael / Full audiobook
Look around the world. Myths and stories passed down from generation to generation for many centuries. Think about it. How is it that everyone knows the story of the garden of eden, Ezekiel's wheels, Moses parting the red sea? Jesus of Nazareth? Mohammed? For thousands of years people have been writing about gods which came from heaven. But still today, most frown when they read this because they either hold a grudge against religion and are too skeptic to accept anything other than evolution and they even defend it but on the other hand, fail to seek a single resemblance to our true nature Or they are too blinded by religion and they dare not doubt what they have read from a book. Literally, word for word, as if by fear of punishment. But today, 21 years after the beginning of the 21st century we can finally ask and find the answers: Why are we here? How did we get here? Is our true nature not that of intrigue? Is it not because of our natural curiousity to know things we progress? Perhaps we fail to notice that the evidence is hiding in plain sight? A person can die a skeptic but it doesn't change the fact that through science, we are creating ingelligent, concious life. Be it through artificial intelligence or organic. We seek the heavens. It's in our DNA. To expand and truly evolve above and beyond. If not us, our children will.
It has been my life long dream to make this ebook into an audiobook. Recorded by The Raelian Movement. Downloaded, assembled, edited, converted and uploaded by yours truly.
Comments are welcome. No hate. Just love. Thank you.
TheInveritas : Suggestion : Give the timing of each chapter in the description
Jimmy Arnold : Intelligent design mind blowing fact or fiction?
Prof. Shahram Arian Fans : Very interesting
יניב רוזנפלד : love you
Audio and Sci Fi books : Fiction often is .
Message from the Designers
FREE eBook Download (Intelligent Design: Message from the Designers) - https://www.rael.org/downloads/
During his extraterrestrial encounters, Rael received a series of messages that touch on all aspects of human life.
Whether your interest lies in ancient history, modern science, UFOs, religious scriptures or even sci-fi, you'll gain new perspective from taking the time to read them.
This video summarizes some of the main points conveyed to Rael.
For more information about this subject: https://www.rael.org
* Please note that the reference for the splitting of the waters is found at Genesis 1:6,7 and not Genesis 1:12 as stated in the video
- - - - - - - - - - - - - - -
THE RAELIAN MOVEMENT - HOW IT ALL STARTED
25,000 years ago, an advanced people from space, who had reached a perfect mastery in the synthesis of DNA, terraformed the earth to pursue their experiments in the creation of life in laboratories.
They started with simple organisms, progressively designing increasingly sophisticated models of living art, until they were able to make human beings, "in their own image and likeness".
Traces of this epic masterpiece of creation can be found in many ancient texts, including the Bible, where humans called them the "Elohim", which is a plural word meaning "those who came from the sky".
They remained in touch with humanity by sending teachings of love through their prophets (the founders of the great religions), who are still alive on their planet, thanks to cloning, the secret of eternal life.
In 1945 the bombing of Hiroshima heralded the start of the Age of Apocalypse, meaning "revelation" in Greek, where humanity's level of science can allow us to both understand our origins rationally and build a paradise on earth through the peaceful application of technology, or use it instead to self-destruct.
It was at that point that the Elohim decided to contact their last envoy Rael, and entrust him with a message adapted to our times, addressed to all of humanity.
With this important mission in hand, Rael founded the Raelian Movement with the aim to spread these Messages around the world and to eventually establish an official embassy to welcome our creators back to Earth, where they can share their advanced science and philosophical knowledge.
For more about this extraordinary event, you can download the Messages given to Rael at: https://www.rael.org/downloads/ for free.
The Elohim have given Rael Maitreya key information on how to improve one’s life, which he teaches during week-long Happiness Academies around the world organized by the Raelian Movement. Thousands of people have had their lives transformed by his advanced emotional intelligence training. For more information on our Seminars visit: https://www.rael.org/events/
You can also experience his teachings through publicly available videos accessible through our official RaelAcademy channel on YouTube and Facebook. Take advantage of this opportunity to improve your life by visiting our video archives at: www.raelacademy.org
- - - - - - - - - - - - - - -
RAELIAN LINKS AND OTHER ACTIONS INITIATED BY RAEL MAITREYA:
The Raelian Movement's official website:
Available in several languages.
https://rael.org/
Rael Maitreya's official Facebook page:
Updated daily by Maitreya Rael personally.
https://www.facebook.com/rael.maitreya
Meditate 1 minute for peace:
Campaign to meditate for peace and the survival of humanity
http://1min4peace.org/en_US/
GoTopless:
Fighting for women's constitutional equal gender rights.
http://www.gotopless.org
Paradism:
A new political system where all goods and services are provided for free by robots so humans can spend their lives fulfilling themselves.
http://www.paradism.org
Pro-Swastika:
Get the facts right about the Swastika.
http://www.proswastika.org
Clitoraid:
Restoring the sense of pleasure to victims of female genital mutilation.
http://www.clitoraid.org
Elohim Embassy:
Detailed plans and specifications for the embassy to welcome our parents from space, the Elohim
http://www.elohimembassy.org
ICACCI:
A new non-religious calendar for all humanity
http://www.icacci.org/index.php?en
- - - - - - - - - - - - - - -
Wipeout, PlayStation, and The Designers Republic
An iconic cultural phenomenon that fused the ’90s club scene, maximum-minimalism, and digital entertainment. In this video, I discuss the collaboration between the developers of the early #Wipeout series, Psygnosis, and the legendary design studio The Designers Republic.
Links:
The Designers Republic - https://www.thedesignersrepublic.com/
Psygnosis - https://en.wikipedia.org/wiki/Psygnosis
How Sony infiltrated youth culture -https://www.theguardian.com/technology/2014/dec/03/how-playstation-infiltrated-youth-culture
Music By: Young Logos and Coyote Hearing
Produced by: Chris Kernaghan
Support: Jiji the cat
The year was 1995, I was 10 years of age. The number 1 single in the UK was Think Twice by Celine Dion, and Batman Forever was the highest grossing movie across the pond in the States. Manchester United, unfortunately, won their 3rd Premier League title and the world was on tender hooks for the OJ Simpson verdict.
The gaming scene was by and large regarded as something for, male only, individuals that were socially inept —for individuals that felt safer in the confines of their own four walls, happy to socially distance themselves before it became government policy. A far cry then from the billion dollar industry currently propped up by gargantuan titles such as Fortnight, Minecraft and Roblox.
These attitudes would not remain however; they would rapidly shift and directly collide with ‘90s club culture and anti-establishment aesthetics from The Designers Republic like an atom bomb.
Press Start
The Sony PlayStation, released in November 1994 in Japan, and eventually September 1995 in US and EU territories, launched with a number of interesting games — but none quite so groundbreaking as #Wipeout.
I remember it distinctly. I couldn’t possibly forget, wandering into my local electronic store to pass a bit of time. It was winter, long nights illuminated only by orange street lighting and passing headlights. Celine Dion was on the radio all the time.
Indoors, beneath long tubes of off-white fluorescence, a beacon of Maximum-Minimalism glittered in my direction. The box was decorated with bright, heavy typography and advanced looking extraterrestrial iconography akin to something from Predator. If you haven’t seen the 1987 classic, alien iconography is used towards the end of the movie to signify the hero’s impending doom, when the antagonistic Predator activates its self-destruct sequence.
I had never seen anything so grandiose in my then 10 years on Earth. You might even consider it gaudy. It was my first introduction to The Designers Republic — and it was glorious.
The Designers Republic
Based in Sheffield, England, The Designers Republic was founded by Ian Anderson and Nick Phillips in 1986. At their inception, Anderson would design flyers for the band Person to Person. “I’d had no training, but I’d been doing posters for one off clubs that I’d run in Sheffield. The band (Person to Person) liked the stuff I was doing and asked me to do their sleeves as well.” Anderson goes on to say, “We do it for ourselves because we enjoy doing it, and all the bright colours and high contrasts, the insignia, the trimmings, are part and parcel of what we like. Thankfully, other people like it too.”
Even back in the hazy days of the late ‘80s, their jokey, playful attitude was on full show. “One of the best moments was when we seen a piece in Cut magazine, it wasn’t a review of ‘Kiss’ the record, but a review of the sleeve! This bloke had tried to decipher everything on the back.”
“It was brilliant — we were down here laughing! Everything we’d ever wanted to do in terms of playing visual games — no disrespect to the punter — had come true!”
They would go on to create many sleeves, including the iconic artwork for the 1987 song “Don’t Get Mad… Get Even! (The New York Remixes)” by Age of Chance which was featured in Q magazine’s “100 Best Record Covers of all Time” in 2001.
2097
I didn’t own a PlayStation at the time of its release, it was much too expensive at the time and most folk were probably still uncertain if it would have any sort of success. Sega and Nintendo had been duking it out since the early ‘90s, and they were household names; how on earth could Sony compete with these two? Surely a Herculean task was ahead of them.
Evidentially, Sony had their finger on the pulse of youth culture considerably more than their competitors. If you visited any large Nightclub in London, you could expect there to be chill out areas for 1-on-1 time with a PlayStation. #Wipeout, and later Wipeout 2097, with it’s tDR artwork and incredible, made-to-measure electronic soundtrack featuring The Chemical Brothers, Underworld, The Future Sound of London and The Prodigy — really was the culmination of 1990s artistic merit coming together in one neat, little, interactive package.
Normalny człowiek : I discovered them in 2017 (I was 15 at the time) when I first played Wip3out. They shaped my musical and artistic taste.
tDR and WipEout is big part of my life
SuperFrodo95 : Great video! I haven't seen someone dig into the visual design of the earlier games. It's really impressive how much care they put into them.
ShinMadd : I was always trying to find this style as I loved it as a kid. Never knew how to define it, y2k?? 2000s?? This is what I love.
S : 3:58 looks a lot like one of the stages in wipeout 2048. Fascinating
W Boynton : God how I waited for a video like this. This sort of art made you fee cooler and more grown up simply for having seen it! Fantastic
Look around the world. Myths and stories passed down from generation to generation for many centuries. Think about it. How is it that everyone knows the story of the garden of eden, Ezekiel's wheels, Moses parting the red sea? Jesus of Nazareth? Mohammed? For thousands of years people have been writing about gods which came from heaven. But still today, most frown when they read this because they either hold a grudge against religion and are too skeptic to accept anything other than evolution and they even defend it but on the other hand, fail to seek a single resemblance to our true nature Or they are too blinded by religion and they dare not doubt what they have read from a book. Literally, word for word, as if by fear of punishment. But today, 21 years after the beginning of the 21st century we can finally ask and find the answers: Why are we here? How did we get here? Is our true nature not that of intrigue? Is it not because of our natural curiousity to know things we progress? Perhaps we fail to notice that the evidence is hiding in plain sight? A person can die a skeptic but it doesn't change the fact that through science, we are creating ingelligent, concious life. Be it through artificial intelligence or organic. We seek the heavens. It's in our DNA. To expand and truly evolve above and beyond. If not us, our children will.
It has been my life long dream to make this ebook into an audiobook. Recorded by The Raelian Movement. Downloaded, assembled, edited, converted and uploaded by yours truly.
Comments are welcome. No hate. Just love. Thank you.
TheInveritas : Suggestion : Give the timing of each chapter in the description
Jimmy Arnold : Intelligent design mind blowing fact or fiction?
Prof. Shahram Arian Fans : Very interesting
יניב רוזנפלד : love you
Audio and Sci Fi books : Fiction often is .
Message from the Designers
FREE eBook Download (Intelligent Design: Message from the Designers) - https://www.rael.org/downloads/
During his extraterrestrial encounters, Rael received a series of messages that touch on all aspects of human life.
Whether your interest lies in ancient history, modern science, UFOs, religious scriptures or even sci-fi, you'll gain new perspective from taking the time to read them.
This video summarizes some of the main points conveyed to Rael.
For more information about this subject: https://www.rael.org
* Please note that the reference for the splitting of the waters is found at Genesis 1:6,7 and not Genesis 1:12 as stated in the video
- - - - - - - - - - - - - - -
THE RAELIAN MOVEMENT - HOW IT ALL STARTED
25,000 years ago, an advanced people from space, who had reached a perfect mastery in the synthesis of DNA, terraformed the earth to pursue their experiments in the creation of life in laboratories.
They started with simple organisms, progressively designing increasingly sophisticated models of living art, until they were able to make human beings, "in their own image and likeness".
Traces of this epic masterpiece of creation can be found in many ancient texts, including the Bible, where humans called them the "Elohim", which is a plural word meaning "those who came from the sky".
They remained in touch with humanity by sending teachings of love through their prophets (the founders of the great religions), who are still alive on their planet, thanks to cloning, the secret of eternal life.
In 1945 the bombing of Hiroshima heralded the start of the Age of Apocalypse, meaning "revelation" in Greek, where humanity's level of science can allow us to both understand our origins rationally and build a paradise on earth through the peaceful application of technology, or use it instead to self-destruct.
It was at that point that the Elohim decided to contact their last envoy Rael, and entrust him with a message adapted to our times, addressed to all of humanity.
With this important mission in hand, Rael founded the Raelian Movement with the aim to spread these Messages around the world and to eventually establish an official embassy to welcome our creators back to Earth, where they can share their advanced science and philosophical knowledge.
For more about this extraordinary event, you can download the Messages given to Rael at: https://www.rael.org/downloads/ for free.
The Elohim have given Rael Maitreya key information on how to improve one’s life, which he teaches during week-long Happiness Academies around the world organized by the Raelian Movement. Thousands of people have had their lives transformed by his advanced emotional intelligence training. For more information on our Seminars visit: https://www.rael.org/events/
You can also experience his teachings through publicly available videos accessible through our official RaelAcademy channel on YouTube and Facebook. Take advantage of this opportunity to improve your life by visiting our video archives at: www.raelacademy.org
- - - - - - - - - - - - - - -
RAELIAN LINKS AND OTHER ACTIONS INITIATED BY RAEL MAITREYA:
The Raelian Movement's official website:
Available in several languages.
https://rael.org/
Rael Maitreya's official Facebook page:
Updated daily by Maitreya Rael personally.
https://www.facebook.com/rael.maitreya
Meditate 1 minute for peace:
Campaign to meditate for peace and the survival of humanity
http://1min4peace.org/en_US/
GoTopless:
Fighting for women's constitutional equal gender rights.
http://www.gotopless.org
Paradism:
A new political system where all goods and services are provided for free by robots so humans can spend their lives fulfilling themselves.
http://www.paradism.org
Pro-Swastika:
Get the facts right about the Swastika.
http://www.proswastika.org
Clitoraid:
Restoring the sense of pleasure to victims of female genital mutilation.
http://www.clitoraid.org
Elohim Embassy:
Detailed plans and specifications for the embassy to welcome our parents from space, the Elohim
http://www.elohimembassy.org
ICACCI:
A new non-religious calendar for all humanity
http://www.icacci.org/index.php?en
- - - - - - - - - - - - - - -
Wipeout, PlayStation, and The Designers Republic
An iconic cultural phenomenon that fused the ’90s club scene, maximum-minimalism, and digital entertainment. In this video, I discuss the collaboration between the developers of the early #Wipeout series, Psygnosis, and the legendary design studio The Designers Republic.
Links:
The Designers Republic - https://www.thedesignersrepublic.com/
Psygnosis - https://en.wikipedia.org/wiki/Psygnosis
How Sony infiltrated youth culture -https://www.theguardian.com/technology/2014/dec/03/how-playstation-infiltrated-youth-culture
Music By: Young Logos and Coyote Hearing
Produced by: Chris Kernaghan
Support: Jiji the cat
The year was 1995, I was 10 years of age. The number 1 single in the UK was Think Twice by Celine Dion, and Batman Forever was the highest grossing movie across the pond in the States. Manchester United, unfortunately, won their 3rd Premier League title and the world was on tender hooks for the OJ Simpson verdict.
The gaming scene was by and large regarded as something for, male only, individuals that were socially inept —for individuals that felt safer in the confines of their own four walls, happy to socially distance themselves before it became government policy. A far cry then from the billion dollar industry currently propped up by gargantuan titles such as Fortnight, Minecraft and Roblox.
These attitudes would not remain however; they would rapidly shift and directly collide with ‘90s club culture and anti-establishment aesthetics from The Designers Republic like an atom bomb.
Press Start
The Sony PlayStation, released in November 1994 in Japan, and eventually September 1995 in US and EU territories, launched with a number of interesting games — but none quite so groundbreaking as #Wipeout.
I remember it distinctly. I couldn’t possibly forget, wandering into my local electronic store to pass a bit of time. It was winter, long nights illuminated only by orange street lighting and passing headlights. Celine Dion was on the radio all the time.
Indoors, beneath long tubes of off-white fluorescence, a beacon of Maximum-Minimalism glittered in my direction. The box was decorated with bright, heavy typography and advanced looking extraterrestrial iconography akin to something from Predator. If you haven’t seen the 1987 classic, alien iconography is used towards the end of the movie to signify the hero’s impending doom, when the antagonistic Predator activates its self-destruct sequence.
I had never seen anything so grandiose in my then 10 years on Earth. You might even consider it gaudy. It was my first introduction to The Designers Republic — and it was glorious.
The Designers Republic
Based in Sheffield, England, The Designers Republic was founded by Ian Anderson and Nick Phillips in 1986. At their inception, Anderson would design flyers for the band Person to Person. “I’d had no training, but I’d been doing posters for one off clubs that I’d run in Sheffield. The band (Person to Person) liked the stuff I was doing and asked me to do their sleeves as well.” Anderson goes on to say, “We do it for ourselves because we enjoy doing it, and all the bright colours and high contrasts, the insignia, the trimmings, are part and parcel of what we like. Thankfully, other people like it too.”
Even back in the hazy days of the late ‘80s, their jokey, playful attitude was on full show. “One of the best moments was when we seen a piece in Cut magazine, it wasn’t a review of ‘Kiss’ the record, but a review of the sleeve! This bloke had tried to decipher everything on the back.”
“It was brilliant — we were down here laughing! Everything we’d ever wanted to do in terms of playing visual games — no disrespect to the punter — had come true!”
They would go on to create many sleeves, including the iconic artwork for the 1987 song “Don’t Get Mad… Get Even! (The New York Remixes)” by Age of Chance which was featured in Q magazine’s “100 Best Record Covers of all Time” in 2001.
2097
I didn’t own a PlayStation at the time of its release, it was much too expensive at the time and most folk were probably still uncertain if it would have any sort of success. Sega and Nintendo had been duking it out since the early ‘90s, and they were household names; how on earth could Sony compete with these two? Surely a Herculean task was ahead of them.
Evidentially, Sony had their finger on the pulse of youth culture considerably more than their competitors. If you visited any large Nightclub in London, you could expect there to be chill out areas for 1-on-1 time with a PlayStation. #Wipeout, and later Wipeout 2097, with it’s tDR artwork and incredible, made-to-measure electronic soundtrack featuring The Chemical Brothers, Underworld, The Future Sound of London and The Prodigy — really was the culmination of 1990s artistic merit coming together in one neat, little, interactive package.
Normalny człowiek : I discovered them in 2017 (I was 15 at the time) when I first played Wip3out. They shaped my musical and artistic taste.
tDR and WipEout is big part of my life
SuperFrodo95 : Great video! I haven't seen someone dig into the visual design of the earlier games. It's really impressive how much care they put into them.
ShinMadd : I was always trying to find this style as I loved it as a kid. Never knew how to define it, y2k?? 2000s?? This is what I love.
S : 3:58 looks a lot like one of the stages in wipeout 2048. Fascinating
W Boynton : God how I waited for a video like this. This sort of art made you fee cooler and more grown up simply for having seen it! Fantastic
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